No Limits Gaming
No Limits Gaming
EN

Original slots · built on Stake Engine

Slots by No Limits Gaming

One original game so far, with its math, art and front-end made in house. Play the whole thing here — the same reels and the same certified math package, running on play money.

Pirate's Bounty — the captain on deck in front of the reels at sunset
New release Pirate’s Bounty

Our games

3
Pirate's Bounty cover — the captain under the hanging sign

Pirate’s Bounty

RTP
96.00%
Max win
5 000×
Volatility
High
Ways
1 024

Five reels, four rows, wins left to right on every way. Three scatters open the free spins and the multiplier climbs by one for each scatter that lands inside them. Two feature buys: 108× and 180×.

Play demo
Zeus vs Poseidon cover — Zeus in lightning facing Poseidon in the waves
Coming soon

Zeus vs Poseidon

RTP
96.00%
Max win
10 000×
Volatility
Very high
Ways
4 096

Sky against sea: Zeus with his thunderbolt on one side of the board, Poseidon with his trident on the other. The math is being simulated now; the demo follows once the numbers hold.

Demo soon
Minotaur’s Maze cover — the Minotaur with a double axe in a burning labyrinth
Coming soon

Minotaur’s Maze

RTP
96.00%
Max win
7 500×
Volatility
High
Ways
243

A burning labyrinth and the beast at its heart, double axe in hand. In design now; nothing is promised until the volatility lands where we want it.

Demo soon

What we ship

The math

A finished package, not a spreadsheet: books of pre-simulated rounds and their weight tables, four bet modes at 96.00% each, checked against the RGS’s own verification — payout hashes, entry counts, event types and the statistical caps.

Art and sound

Painted backgrounds, symbol sheets and a hand-animated character built from filmed takes: the idle, the win and the feature reactions all carry the same figure, sized and planted to the pixel, with motion blur where the blade moves fast.

The front-end

One page that holds 60 fps through a burning-reel spin on a phone, in portrait and landscape. Ships either as a single file or split into assets with long cache lives, whichever the platform wants.